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campbeb3

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Posts: 3
Reply with quote  #1 
Does anyone have a way to take two joystick inputs into ML without using the eye-tracking inputs? We need to be able to see both cursors.... Thanks! 
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Jaewon

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Posts: 622
Reply with quote  #2 
Since eyejoytrack doesn't have a syntax to indicate which joystick it has to track, connecting the second joystick to "Eye" is the best solution for now, I think.

If you simply need to display the eye cursor on the subject screen, open mlscreen.m and modify Line 97-98 like the following.

----- Line 96-99 of mlscreen.m -----
switch MLConfig.EyeTracerShape
   case 'Line', obj.EyeTracer = mgladdline(MLConfig.EyeTracerColor,50,1,11);
   otherwise, obj.EyeTracer = load_cursor('',MLConfig.EyeTracerShape,MLConfig.EyeTracerColor,MLConfig.EyeTracerSize,11);
end
-----
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